Struct PlayerStateChangedRequest
pub struct PlayerStateChangedRequest {
pub state: i32,
}Fields§
§state: i32Implementations§
§impl PlayerStateChangedRequest
impl PlayerStateChangedRequest
pub fn state(&self) -> PlayerState
pub fn state(&self) -> PlayerState
Returns the enum value of state, or the default if the field is set to an invalid enum value.
pub fn set_state(&mut self, value: PlayerState)
pub fn set_state(&mut self, value: PlayerState)
Sets state to the provided enum value.
Trait Implementations§
§impl Clone for PlayerStateChangedRequest
impl Clone for PlayerStateChangedRequest
§fn clone(&self) -> PlayerStateChangedRequest
fn clone(&self) -> PlayerStateChangedRequest
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PlayerStateChangedRequest
impl Debug for PlayerStateChangedRequest
§impl Default for PlayerStateChangedRequest
impl Default for PlayerStateChangedRequest
§fn default() -> PlayerStateChangedRequest
fn default() -> PlayerStateChangedRequest
Returns the “default value” for a type. Read more
§impl Message for PlayerStateChangedRequest
impl Message for PlayerStateChangedRequest
§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
§fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message to a buffer. Read more
§fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message to a newly allocated buffer.
§fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message with a length-delimiter to a buffer. Read more
§fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
§fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes an instance of the message from a buffer. Read more
§fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes a length-delimited instance of the message from the buffer.
§fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes an instance of the message from a buffer, and merges it into
self. Read more§fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes a length-delimited instance of the message from buffer, and
merges it into
self.§impl PartialEq for PlayerStateChangedRequest
impl PartialEq for PlayerStateChangedRequest
impl StructuralPartialEq for PlayerStateChangedRequest
Auto Trait Implementations§
impl Freeze for PlayerStateChangedRequest
impl RefUnwindSafe for PlayerStateChangedRequest
impl Send for PlayerStateChangedRequest
impl Sync for PlayerStateChangedRequest
impl Unpin for PlayerStateChangedRequest
impl UnwindSafe for PlayerStateChangedRequest
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)